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Trench Dictionary · Both sides

Strike distance

Don't throw your hands and don't reach. Wait until the rusher is close enough — strike distance — then strike.

Also called: striking distance, strike dont catch

Strike distance is the discipline of not throwing your hands early. If you reach or punch before the defender is in range, you over-extend, miss, and he swats your hands and runs by. Instead you Play Long, stay condensed, keep your feet moving, and wait until he's actually close enough — strike distance — then strike with the right hand for the situation. It pairs with “feet before hands”: move your feet to cover the man first, and let your hands fire only when he's in range.

Learn the technique: Independent Hands

Related trench terms

Independent handsBoth sides
Each hand is a separate weapon with its own job — not a single two-hand punch. Coach Jay’s signature hand doctrine.
Play Long / Play CondensedBoth sides
Play with your hands out in front and long (a long strike radius means your feet move less); keep your body condensed and knees bent (little steps, never straighten up).
Feet before handsO-Line
Move your feet to cover the man first, then strike. Hands without feet underneath them get beat.
FrameBoth sides
The space between the defender’s shoulders. You want your hands inside the frame.
Inside handsBoth sides
Both hands inside the defender's chest plate. Inside hands control the rep.

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